The 13th Age / Glorantha Connection

Tom Zunder: I read 13th Age and kept thinking, this could be Glorantha. The red goddess is an icon. Kyger lytor is an icon. That is before I even heard of this idea.

Rob Heinsoo: Glorantha is Jonathan’s favorite game world. Glorantha is my favorite game world.

It’s probably not an accident that you felt this way, Tom.

From Gearing up for the 13th Age in Glorantha Kickstarter.

Only you can decide what you should be reading, but there are some really interesting blogs in this list, all worth investigating.

“A droid punched me so hard that juice came out.”
— Caster Ordanna, Commando
“Yeah, I’m a pretty great Rebel.”
— Caster Ordanna, getting ready to enter the bacta tank for the second time in 48 hours.
Blood Tide has arrived for Chaosium’s Basic Roleplaying.

Drawing Lines

It really isn’t enough to say you’re an ally. You have to be an ally. I consider myself an ally, but I haven’t done enough. I haven’t been explicit enough in supporting those who are working to make the world of tabletop RPGs a better place. So here’s my declaration of support:

As a straight white man who has been playing tabletop RPGs since I was a kid in the early 1980s, I don’t want a hobby that only extends the welcome mat to straight white males.

I welcome critiques of specific games and the hobby as a whole that focus on representation of lesbian, bisexual, queer, transgender, people of color, or women. Yes, such critiques make me think. Yes, thinking is hard. Yes, changing expectations and behavior is hard. But I’d rather learn and grow than put my fingers in my ears and shout.

I welcome explicit attempts to make games more accessible to people who haven’t always had the welcome mat extended to their door. The negative effect on me of seeing a black woman Paladin kicking ass in sensible armor as opposed to yet another pale elf wearing breast-displaying non-armor? Zero. If I want to find skin-revealing masturbation fodder, I’ll just look… well, pretty much anywhere on the Internet. It’s not like it’s scarce in 2014. I don’t need it in my games, especially as I contemplate the notion of introducing my boys to tabletop RPGs in the not-too-distant future.

Evil Hat and Paizo have been working hard to make their games more accessible, and guess what: they are kicking ass and taking names in the marketplace. I support these companies and others that are working to create a bigger tent that we can all enjoy.

I’ll leave you with one last bit from Quinn Murphy:

“Today I began GMing a new campaign of Dungeon World with a crew of four 5th graders. Only one of them had any idea of what an RPG was, and I barely had to explain anything. Part of the magic is that Dungeon World is absolutely ideal for new players. The character sheet walks you through the small number of decisions that you need to make, and then you’re off. I pre-selected the classes we would play, and the ability scores, to make things smoother. They immediately filled in the bonds they had to one another, and we had a tightly knitted party.”




Truth… It’s even funnier when they go “I knew it!” And you think to yourself, “Of course, you gave me the idea.” 

(via ollieplaysdnd)

“I’m seeing increased excitement across the board for RPGs in general. Our sales August to August are up. We’re seeing more enrollment and participation in Pathfinder Society organized play. I am subscribing to the ‘rising tide lifts all boats’ philosophy.”