“When you are a GM who is a player in a game, you have the opportunity to compare your experiences, taking what you know from being a GM and contrasting it to the experiences you are having playing the game.”
From Why You Also Need To Be A Player, by Phil Vecchione at the always excellent Gnome Stew.

The Feng Shui 2 Kickstarter has already annihilated its initial goals. The Kickstarter for this new version of a very influential game of “Hong Kong-inspired cinematic action” ends 2014-10-17.


Anonymous asked:

What is your opinion of the nine-point alignment system and how do you feel is the best way to implement it?





So a bunch of folks asked me to elaborate on this.

Quick version: I hate alignment debates. It often brings out droves of people deciding which alignment is where, what is the correct play, and spirals into a swirling vortex of entropy before making a point.

Morality is bigger than a 3x3 grid. 


Anonymous asked:

What are the broo?




Broos are one of the most common and most reviled creatures of Chaos. They are the proud children of the goddess Thed, who became corrupted by Chaos and joined with Ragnalar and Malia to become the Unholy Trio. They opened the world to Chaos, and now there are many Chaotic gods and monsters.

Broos are feared for their disgusting ability to impregnate any animal (or even plants or minerals, in rare and horrifying cases). The typical broo stock is based on whatever hardy wild animals are most common in the area, or livestock if humans live nearby. For example, the broos of Dragon Pass resemble cows, pigs and sheep, for these are the animals the Orlanthi prefer to farm.

In other parts of the world, very wild and dangerous broo variants exist, such as the rhinocerous broos of Prax. Broos based on predatory animals are possible but thankfully tend to be much rarer. A mad hermit in the Elder Wilds claimed to have seen an allosaurus broo, but this horror was never confirmed. Regardless of origin, all broos are larger, stronger and more resistant to pain and disease than humans, and many of them develop unique mutations, e.g. extra limbs or acidic blood.

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Artwork I made for Pathfinder’s module Wardens of the Reborn Forge

(via youwakeupinadungeon)

“Taking a longer view, I think it’s really telling that the book I ended up comparing this to in my head was the 1e Monster Manual. Some of that was nostalgia, certainly, but the more I read, the more it felt right. More tellingly, it was a favorable comparison. Not that is was necessarily better (though it is in some ways) but that it could stand next to it with pride.”
— From Rob Donoghue’s thorough overview of the new D&D Monster Manual.

Savage September

DriveThru RPG is having a month-long sale on Savage World titles. There are more of ‘em than you might think!